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Gumroad – Hard Surface Texturing For Production

Info:

In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.

I will go over the new Mari 3.0 extension pack mask generators similar to Substance and Quixel’s DDo. No more manually painting dirt and edge wear!

Software used:

Maya, Mightybake, Nuke, Mari 3.0+ (extension pack required)


Gumroad – Hard Surface Texturing For Production的图片1

发布日期: 2019-06-17