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Mold3D – Character Creation for Video Games with J Hill

Info:

Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.

Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.

​Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.​

Skill Level: Intermediate to advanced ZBrush knowledge.

Software Used:

​Zbrush, Maya, Substance Painter, & Marmoset

​​​ What You’ll Learn:

​Blocking in a character

Importance of proportion and posture

Re-topology in Maya

Creating a head for games

Taking a rough model to a final asset

UV mapping and baking

Texturing using Substance Painter

Creating Hair

Presenting your character in Marmoset & more!


Mold3D – Character Creation for Video Games with J Hill的图片1

发布日期: 2019-12-01