CG数据库 >> Solid Angle Maya To Arnold 4.0.1 for Maya

一款Maya阿诺德渲染器插件,提供了一个阿诺德渲染器与标准Maya界面桥梁,更新支持Maya 2018-2020

File size: 790 MB (total)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.

Features

Seamless integration with Maya shapes, cameras, lights and shaders.

Image Based Lighting support, including a state of the art physical sky.

Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.

Support for volume rendering with Maya Fluids.

Support for Maya Hair and nHair.

Particles and nParticles support, including particle instancer.

Defer the creation of geometry at render time with the Stand-in placeholder nodes.

Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.

Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).

XGen integration.

Texturable geometric lights.

Deep EXR.

Rendering of curves.

Solid.Angle.Maya.To.Arnold.v4.0.1.For.Maya.2018-AMPED.rar:

Solid.Angle.Maya.To.Arnold.v4.0.1.For.Maya.2019-AMPED.rar:

Solid.Angle.Maya.To.Arnold.v4.0.1.For.Maya.2020-AMPED.rar:


Solid Angle Maya To Arnold 4.0.1 for Maya的图片1

发布日期: 2019-12-13