CG数据库 >> Maya: Rendering in Arnold 6

MP4 | Video: AVC, 1280x720 30 fps | Audio: AAC, 48 KHz, 2 Ch | Duration: 4h 14m

Skill Level: Intermediate | Genre: eLearning | Language: English + Subtitles | Size: 1.73 GB

Arnold is the high-quality rendering engine in Maya. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of essential features for lighting, materials, and rendering in Maya using Arnold core version 6.This course was created by Aaron F. Ross. We are pleased to offer this training in our library.

Topics include:

Arnold rendering concepts

Lighting with Maya and Arnold lights

Controlling exposure

Light attenuation with Decay

Image-based lighting with Skydome

Exterior daylight with Physical Sky

Arnold Standard Surface material attributes

Mapping material attributes

Rendering refractions

Mesh subdivision and displacement at render time

Shading effects such as Ambient Occlusion and Vertex Color

Camera effects such as Fisheye and Depth of Field

Animation image sequence rendering


Maya: Rendering in Arnold 6的图片1
Maya: Rendering in Arnold 6的图片2

发布日期: 2019-12-20