Blender 2.8 - Modeling and texturing assets for videogames | 15.7G
Learn the complete workflow of the models for videogames and create ¡five assets! using Blender and Substance Painter
要求
A computer where you can run Blender and Substance painter
It is not a requirement for the course but a digital tablet can help you a lot in the process
说明
Along this course you will learn
the complete workflow
to create assets from scratch using two of the most powerful programs for 3D creation.
Include the following topics:
The fundamental theory of creating models for
next-generation games
The fundamental theory of the
PBR materials
rendering method (currently the most used in the industry)
All the fundamental aspects of
Blender
to navigate fluidly in the interface
All the principal modeling tools
Several of the most important
modifiers
to create specific forms and surfaces
How to use the
Sculpt mode
and how to use it to add sculpted details to our models
How to create
High poly
models
How to create, clean and optimize a
Low poly
model
How to
UV unwrap
a model to project textures in it
How to project all the details from a High poly model into a Low poly model (
Baking
) using "matching by names" in Substance Painter
How to create and detail different
PBR materials
in Substance Painter
How to
export all the texture maps
to use them in any rendering engine
How to visualize any asset in
Marmoset Toolbag
to create high quality renders and export files for real-time visualization
How to import any asset in the game engine
Unreal engine
and how to configure the materials
How to set and render our models in Blender with the render engines
Eevee
and
Cycles
此课程面向哪些人:
3D students of any level who want to achieve professional results in their models for videogames
发布日期: 2019-12-23