CG数据库 >> Blender 2.8 – Modeling and texturing assets for videogames

Blender 2.8 - Modeling and texturing assets for videogames | 15.7G

Learn the complete workflow of the models for videogames and create ¡five assets! using Blender and Substance Painter

要求

A computer where you can run Blender and Substance painter

It is not a requirement for the course but a digital tablet can help you a lot in the process

说明

Along this course you will learn

the complete workflow

to create assets from scratch using two of the most powerful programs for 3D creation.

Include the following topics:

The fundamental theory of creating models for

next-generation games

The fundamental theory of the

PBR materials

rendering method (currently the most used in the industry)

All the fundamental aspects of

Blender

to navigate fluidly in the interface

All the principal modeling tools

Several of the most important

modifiers

to create specific forms and surfaces

How to use the

Sculpt mode

and how to use it to add sculpted details to our models

How to create

High poly

models

How to create, clean  and optimize a

Low poly

model

How to

UV unwrap

a model to project textures in it

How to project all the details from a High poly model into a Low poly model (

Baking

) using "matching by names" in Substance Painter

How to create and detail different

PBR materials

in Substance Painter

How to

export all the texture maps

to use them in any rendering engine

How to visualize any asset in

Marmoset Toolbag

to create high quality renders and export files for real-time visualization

How to import any asset in the game engine

Unreal engine

and how to configure the materials

How to set and render our models in Blender with the render engines

Eevee

and

Cycles

此课程面向哪些人:

3D students of any level who want to achieve professional results in their models for videogames


Blender 2.8 – Modeling and texturing assets for videogames的图片1

发布日期: 2019-12-23