CG数据库 >> Level Management in Unity

Level Management in Unity

What you'll learn

Build a scalable, re-usable Menu system from scratch

Save and load persistent data to and from your Unity application

Master Generics and the Singleton design pattern

Requirements

Unity 2017 or later

Internet-connected Mac or PC

Familiarity with the Unity Editor

Basic knowledge of C#

Optional: image-editing software to customize art assets

Description

Are you ready to level up your game dev skills?

In this course, we will:

start with simple demo Unity project and add a front-end menu system

learn techniques for building re-usable UI components and transitions in-between Unity scenes

learn the fundamentals of saving and loading persistent data locally from your application

create C# scripts line-by-line and learn how to architect game components cleanly and logically

Level up your Unity skills!

learn the Singleton design pattern

use statics and Generics to avoid repetitious code

explore PlayerPrefs and JsonUtility to save and load data

When you complete the class, you should have a full set of source code to build your own menu system and to save/load persistent data!

Learn from 40+ videos broken into small 10-15 minute lessons. Power through 6 hours of lectures and save weeks of coding!

Join the ever growing ranks of our class and see what you can build today!

Note: the videos were originally recorded with Unity 2017.3 but the project files have been upgraded to version 2018.2. Though there are cosmetic UI differences between Unity 2017 and Unity 2018, you should be able to follow along with the lectures using the latest version of Unity.

Who this course is for:

Beginning to intermediate Unity developers who want to improve their game dev skills.


Level Management in Unity的图片1

发布日期: 2020-02-04