CG数据库 >> Blender 2.8 Game Vehicle Creation

Blender 2.8 Game Vehicle Creation

Description

Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine.

You will learn:

Blender 2.8 Modeling Tools and Modifiers

UV Mapping a Complex 3D Model in Blender 2.8

Creating a Color ID Map

Exporting FBX files from Blender

Texturing in Substance Painter

Baking a Normal Map in Substance Painter

Configuring a Vehicle in Unity

We will begin by modeling an Oshkosh-M All-Terrain Vehicle. We’ll go over the modeling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. We will UV map all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map.

From here we will export the model out of Blender and into Substance Painter. We will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, we will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls.

If you’re interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation.

Who this course is for:

Anyone who would like to learn how to model, texture, and configure a game vehicle in Blender 2.8, Substance Painter, and Unity.


Blender 2.8 Game Vehicle Creation的图片1

发布日期: 2020-02-07