CGMA – The Art of Lighting for Games
Info:
Software: Unreal Engine
This course will demonstrate a practical approach to in-game/real-time lighting within the context of a production pipeline. We will be working in Unreal Engine, as it is an easily accessible platform, but the workflow and techniques will be presented in as much of a software-agnostic format as possible. This is because many studios use either proprietary or heavily modified engines that are unique or exclusive to that studio’s pipeline. These techniques will apply to any contemporary pipeline. The course will guide students through weekly examinations of different lighting scenarios, environments, and gameplay styles. The instructor will demonstrate his own lighting approach, and the workflow that he uses to get them from a conceptual state to a working playable level. All necessary scene files for each week will be provided.
Week 1 | Exterior Environment 1
Week 2 | Exterior Environment 2
Week 3 | Interior Environment 1
Week 4 | Interior Environment 2
Week 5 | RTS
Week 6 | MP vs. SP
Week 7 | Cut-Scenes: Environment Lighting
Week 8 | Cut-Scenes: Character Lighting
Week 9 | Final Project
Week 10 | Final Project (continued)
发布日期: 2020-02-09