CGMA – FX for Games with Fabio Silva
Info:
Software: Unreal Engine, Photoshop, 3Ds MAX, Maya
Learn dynamic effects for games
In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time game environments. Students will learn essential methods for efficiency and optimization of visual effects to be used in a video game. It will feature different types of effects for different markets: first-person shooters, 3D action games, MOBAs, mobile games, etc.
Week 1 | Introduction
Week 2 | The Basics
Week 3 | Burning Barrel Effect
Week 4 | Complete the Weapon
Week 5 | SciFi Energy Barrier
Week 6 | Level Effects Part 1
Week 7 | Level Effects Part 2
Week 8 | Finalize Environmental Effects
发布日期: 2020-02-11