CG数据库 >> CGMA – Hard Surface Modeling for Characters

CGMA – Hard Surface Modeling for Characters

Info:

A 6-week course focused on designing and building complex hard surfaces for characters

Throughout this course we are going to take a look at the techniques and challenges of designing and building hard surfaces for characters. This does not only include design, sculpting, and modeling, but especially the focus on creating character hard surfaces with animation in mind from the very beginning. The goal is to get students to look at the subject matter from a new perspective and to take away as much knowledge, tips, tricks, and techniques as possible for use in their own work.

Week 1 | Introduction / Character Preparation / Hard Surface Talk

Week 2 | Design Focus: Basic Armor Blockout and Insight Into Design Process

Week 3 | Motion Focus: Range of Motion Tests and Necessary Edits

Week 4 | Editing details, preparation for remodeling | Retopo

Week 5 | Remodeling | Retopo of the Character

Week 6 | Remodeling for Game Mesh


CGMA – Hard Surface Modeling for Characters的图片1

发布日期: 2020-02-19