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CGMA – Weapons and Props for Games

Info:

Software:

Autodesk Maya, Zbrush 4R7 or later, Substance Painter 2017, Marmoset Toolbag 3, PureRef

A 6-week course on the fundamentals for creating a fully-realized weapon and prop for games

Create portfolio-ready weapons and props

This course covers the fundamentals of creating weapons and props for games. In this course you will go through the entire creation process: from reference and initial concept to final model. You will learn to deliver creative and appealing models that are optimized for real-time game engines. The course will go over geometry, design, texturing, and rendering–all to create fully-realized weapons and props for your portfolio. (Lectures by Ethan Hiley)

Week 1 | Introduction and Gathering Reference

Week 2 | Scene Preparation and Block-Out Phase

Week 3 | High-Poly Modeling

Week 4 | Low-Poly Modeling

Week 5 | Unwrapping and Baking

Week 6 | Texturing


CGMA – Weapons and Props for Games的图片1

发布日期: 2020-02-22