本视频教程是由Dixxl Tuxxs机构出品的ZBrush与PS机器人纹理映射制作视频教程,Dixxl Tuxxs Look Development Pipeline using nDo2 and dDo in Photoshop,时长:5小时41分,大小:4.15GB,MP4高清视频格式,附工程源文件,教程使用软件:ZBrush 4R6, Maya 2014, UVLayout v2 Pro, XNormal 3.18.3, nDo2, dDo 5.2, Photoshop,作者:Tony Leonard,共25个章节,语言:英语。
Look Development Pipeline using nDo2 and dDo in Photoshop | 4.15 GB
Software: Revit 2014 | Video: AVC (.mp4) 960x540 30fps | Audio: AAC 48KHz 1ch | 5h 41m
Genre: eLearning | Advanced | Instructor: Christian Chang | January 30, 2014
ZBrush 4R6, Maya 2014, UVLayout v2 Pro, XNormal 3.18.3, nDo2, dDo 5.2, PhotoshopThroughout this series of lessons we will be setting up procedural bakes and batch texture mapping. We will use sculpts from ZBrush, Headus UVLayout, xNormal, Quixel nDo2, and Quixel dDo 5.2.
We will learn about the creation of specific maps that are generated quickly. We will create maps such as normals from scratch, automatic creation of diffuse, and ambient occlusion among others, using Quixel's suite of software. Finally, we will be rendering out our bakes and model with Marmoset 1.10 and KeyShot for final usage in Photoshop.
发布日期: 2014-02-02