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FlippedNormals- Introduction to ZBrush 2020

Info:

Introduction to ZBrush 2020

In this 7.5 hours long series, you’ll learn everything you need to know in order to get started with ZBrush 2020! Learning ZBrush can be incredibly frustrating and after having taught ZBrush to students for years – both in class and online – we’ve done our very best at making the best Introduction series possible! Starting out, you’ll learn all the tools and features you need in order to use ZBrush 2020. Next up, we cover how to sculpt a cave troll, combining everything we’ve learned so far into an easy to understand the project.

TAUGHT BY PROFESSIONAL CREATURE MODELLERS

We’ve been using ZBrush professionally for years, having had the pleasure of making hero creatures in ZBrush for films like Pacific Rim Uprising, Alien Covenant, Pirates of the Caribbean – and much more! Our experience as senior modellers in the VFX industry makes us uniquely qualified to teach ZBrush – only the features we know you’ll use are taught, and we use practical examples whenever possible!

PERFECT FOR BEGINNERS

Introduction to ZBrush 2020 is the fastest way to get started with ZBrush. We cover all the necessary tools and techniques for you to get up to speed with ZBrush 2020. The course has been tested in classrooms in universities around the world– before finally being put together as one elaborate training course available to all.

START SCULPTING RIGHT AWAY

Introduction to ZBrush 2020 not only covers the technical tools – but also how to actually sculpt. Showing you simple industry-proven sculpting techniques means you’ll make great models time and time again. By the end of the series, you’ll have a solid understanding of how to get started with your own projects.

CONTAINS

51 Video Files

Custom UI and Hotkeys

2 Free Alphas from the FlippedNormals Skin Kit

Base Mesh

Project Files

Help Doc PDF

CHAPTER LIST

Part A – Learning ZBrush

01 – Interface

02 – Navigation

03 – What is a Tool?

04 – Saving: Project & Ztools

05 – Transpose & Gizmo

06 – Masking

07 – Brushes

08 – Dynamic Brush Option

09 – XTractor Brushes

10 – Polygroups

11 – Dynamesh

12 – Trim Brushes

13 – Sculptris Pro

14 – Subdivisions

15 – Dynamesh vs Subdivisions

16 – Dynamic Subdivisions

17 – Zspheres

18 – Subtools

19 – Alphas

20 – Customizing the UI & Hotkeys

21 – Layers

22 – Morph Targets

23 – Zremesher

24 – Reproject

25 – History Recall

26 – Polypainting

27 – Spotlight

28 – Vector Displacement Brushes (VDM)

29 – Noise Maker

30 – ZModeler

31 – Insert Mesh (IMM)

32 – Array Mesh

33 – Live Booleans

34 – Nanomesh

35 – UV Master

36 – Morph UVs

37 – Posing with Zspheres

38 – Fiber Mesh

39 – Decimation Master

40 – Creating Maps

41 – Import & Export files – UpdatingUV

42 – Universal Camera

43 – Lighting/Rendering

44 – Matcaps

45 – PBR Filters/NPR

46 – Timeline

47 – ZeeZoo

Part B – Troll Sculpting

01 – Block-In of the Main Creature Shapes

02 – Refining the Design

03 – Refinement & Mid Frequency

04 – Detailing with Alphas

Note

This series is made from scratch and replaces our old Introduction to ZBrush. It’s much longer and contains far more info than the old one – along a complete cave troll sculpting series included.


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发布日期: 2020-03-09