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Gilberto Magno – Workshop Character for Games

Info:

The workshop will have 10 weeks of duration. It will be available all lessons with right dates for feedback on our page.

Each class will contain practical video with my workflow explaining each step with exercise to week.

Pre-requisite:

It needs basic or intermediate knowledge about: Zbrush, Maya and Photoshop or equivalent software.

The student will have knowledge of the process used in the creation of next-gen characters, from modeling, bakes maps and textures to the final presentation, following an pipeline used in the industry.

Seriousness and commitment are essential in this course.

Schedule:

High Poly

Week 01 – Understanding the concept / Starting modeling / Overall Blockout

Week 02 – Overall modeling of acessories

Week 03 – Clean up topology

Week 04 – Finishing the high poly modeling

Low Poly

Week 05- Retopology

Week 06 – Uv’s / Hair cards

Texturing

week 07 – Map Bakes

week 08 – Textures

Final Presentation

week 09 – Understanding Shaders / Marmoset Toolbag

week 10 – Render / Final presentation

Used Softwares:

Zbrush, Maya, Substance Painter , Photoshop, Marmoset, xNormal (You can use equivalent softwares because the ws is based in workflow)


Gilberto Magno – Workshop Character for Games的图片1

发布日期: 2020-04-14