CG数据库 >> Unity 2D Random Dungeon Generator for a Roguelike Video Game

h264, yuv420p, 1280x720 |ENGLISH, 44100 Hz, 2 channels | 5h 45mn | 2.52 GB

A simple approach to programming a top down 2D random dungeon generator for roguelike video games using C# in Unity

What you'll learn

Solving Problems with C# Programming

Procedural Random Dungeon Generation

Working with 2D Bitwise Tilemap Systems

Simplified Solution for Enemy Pathfinding

Requirements

Basic Computing Experience

2D Graphics Editing Experience

Experience with Unity Game Engine

Experience in Photoshop is Helpful But Not Required

Experience Programming in C#

Description

This is a course intended for beginner to intermediate Unity / C# video game developers who have an interest in the classic rogue-like video game genre. We'll be borrowing old familiar pixel art graphics to generate our 2D grid-based environments, characters and enemies.

This course is not a complete game. It's purpose is to explore a couple of simple random dungeon generation tactics and get you started in the world of procedural level generation. You'll also learn how to apply a rounded edge around all of the walls of your random dungeon to break up the repeating patterns and give the environment a more organic look.

As an added bonus, I've included a section to demonstrate a simplified method for enemy path finding. This method uses a flood fill approach to find the shortest path between an enemy and the player. Your enemies will be able to patrol in random directions, chase the player using a flood fill path finding approach as well as engage with the player to begin attacking.

Who this course is for:

Beginner to Intermediate Unity Game Developers

2D Roguelike Game Enthusiasts

Beginner to Intermediate C# Programmers


Unity 2D Random Dungeon Generator for a Roguelike Video Game的图片1
Unity 2D Random Dungeon Generator for a Roguelike Video Game的图片2

发布日期: 2020-07-04