CG数据库 >> Maya and Arnold: Architectural Materials

Duration: 1h 50m | Video: .MP4 1280x720, 30 fps(r) | Audio: AAC, 48000 Hz, 2ch | Size: 712 MB

Genre: eLearning | Language: English

Learn how to create realistic materials for 3D architectural visualizations using Maya, Arnold, and Substance. In this course, instructor George Maestri explains how to use these popular tools to create your own custom materials for interior and exterior architectural renderings, including glass and other transparent surfaces, stucco, metal, foliage such as grass and groundcover, and more. Learn how to prepare your geometry for texturing via UV mapping and then dive into the standard and physically based rendering (PBR) materials available out of the box in Arnold and the Substance source library. George then shows how to create custom materials in Arnold, Substance Designer, and Substance Alchemist. At the end of each chapter, George shows how to import your new materials into Maya so they are ready to use in visualizations. By the end of this course, you'll have the skills and knowledge to take advantage of the best features in each program for your own material creation process.

Topics include:

Projecting textures

Mapping geometry for UV editing

Using Maya shaders for Arnold

Using PBR materials

Creating Arnold materials

Importing and using Substance materials

Creating materials in Substance Alchemist

Creating materials in Substance Designer


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发布日期: 2020-08-20