MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + .srt | Duration: 58 lectures (13 hour, 45 mins) | Size: 7.88 GB
Unity 3D, C#, Pathfinding, AI, Design Patterns, Game Architecture and much more
What you'll learn
Unity, Development of a tactical turn-based game, C#, pathfinding, AI
Requirements
For beginners and professionals
Description
We all remember and love the Heroes of Might and Magic series. Tactical combat is the pinnacle of smart fighting games. Anyone can create a game from scratch. We are going to prove this together.
The topics covered:
Unity interface
Animations
Else-If Statements, Loops
Variables, Properties and Types
Classes and Objects
Canvas and Images
Sprite Renderer, Transform, Rect Transform Components
Prefabs
Particle Systems
Arrays and Lists
Interface
Abstract classes
Scriptable Objects
Design Patterns
Artificial Intelligence
Movement
Optimal path
Scrollable Storage
Rounds and Turns
C# Methods
Image, Canvas, Sprite Renderer
Serialization
Coroutine
etc
Who this course is for:
Beginners and professionals in game development
发布日期: 2020-08-31