CG数据库 >> Dixxl Tuxxs – Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation

Dixxl Tuxxs – Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation的图片1

Dixxl Tuxxs - Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation | 1.38GB

Duration: 5h 54m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch

Genre: eLearning | Level: Intermediate | Language: English

Software used

Autodesk Maya LT 2015

What you will learn

In this volume of the Indie Game Development Pipeline, we'll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared towards artists that would like to build their own games.

In this series we'll focus on the rigging and animation process of the boss character. We'll learn how to approach building skeletons and control systems. We'll also cover skinning techniques for polished deformations.

Once the rig is finished, we'll then jump right into animation and learn how to create appealing performances with time-saving techniques that really work.

By the end of this volume, you'll have the understanding you need to rigging and animate boss models of your own.

Dixxl Tuxxs – Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation的图片2

发布日期: 2014-03-22