CG数据库 >> Eat3D – ZBrush 4 Character Production 3 – Creating the UVs and Texturing the Game Model

Eat3D – ZBrush 4 Character Production 3 – Creating the UVs and Texturing the Game Model的图片1

Eat3D机构出品的ZBrush游戏角色纹理材质制作训练视频教程,Eat3D ZBrush 4 Character Production 3 Creating the UVs and Texturing the Game Model,时长:5小时30分,大小:1.36 GB,MP4高清视频格式,附工程源文件,教程使用软件:ZBrush 4, Autodesk Maya, Photoshop, Modo, xNormal, Headus UV, dDo,作者:Michael Pavlovich,共15个章节,语言:英语。

In this DVD, instructor Michael Pavlovich continues where he left off in part 2 to create UVs, Textures, and Rendering for the cowboy character. He starts off by UVing the low-poly mesh utilizing 3 programs: Headus UV, Autodesk Maya, and ZBrush UV Master. Once the UVs are complete, Michael then goes into xNormal to create the Normal Map, Ambient Occlusion Map, and capturing the Poly Paint for the Diffuse Map. He then takes the maps into Photoshop to clean them up and then uses Quixel's dDo plugin to create the final textures. Finally he takes the mesh and textures into Modo to create the final presentation renders.

In this final DVD of the series, you will have a number of solutions for quickly and easily created quality assets for your own custom character pipeline.

About the Instructor:

Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a senior artist at Certain Affinity in Austin, TX.

Eat3D – ZBrush 4 Character Production 3 – Creating the UVs and Texturing the Game Model的图片2

Eat3D – ZBrush 4 Character Production 3 – Creating the UVs and Texturing the Game Model的图片3

Eat3D – ZBrush 4 Character Production 3 – Creating the UVs and Texturing the Game Model的图片4

Eat3D – ZBrush 4 Character Production 3 – Creating the UVs and Texturing the Game Model的图片5

DVD Chapters:

00 - 04min - Introduction

01 - 36min - Unwrapping in Headus UVLayout 1

02 - 23min - Unwrapping in Headus UVLayout 2

03 - 38min - Unwrapping in Maya 1

04 - 10min - Unwrapping in Maya 2

05 - 09min - Unwrapping in Maya - 101

06 - 05min - Unwrapping in ZBrush - 101

07 - 23min - Baking in xNormal

08 - 19min - Assembling the Bakes in Photoshop

09 - 32min - Cleaning the Bakes & Creating a Selection Mask

10 - 08min - Baking the Cavity & Stubble Maps

11 - 27min - Creating the Facial Hair

12 - 09min - Creating the Eyeball Textures

13 - 24min - An Introduction to dDo

14 - 15min - Generating the Leather, Metal, & Clothing Textures

15 - 43min - Rendering in Modo

Apps Used:

ZBrush 4, Autodesk Maya, Photoshop, Modo, xNormal, Headus UV, dDo

Duration:

5 1/2 Hours

Instructor:

Michael Pavlovich

DL Filesize:

1.08 GB

Project Files:

Included are the ZBrush, Photoshop, and Modo files as shown in the DVD.

发布日期: 2014-05-06