CG数据库 >> Dixxl Tuxxs – Sculpting a Low Polygon Jacket Using UVs in ZBrush

Dixxl Tuxxs – Sculpting a Low Polygon Jacket Using UVs in ZBrush的图片1

Dixxl Tuxxs - Sculpting a Low Polygon Jacket Using UVs in ZBrush | 337MB

Duration: 1h 45m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 32KHz 2ch

Genre: eLearning | Level: Intermediate | Language: English

Software used

Maya 2014, ZBrush 4R6 p2 , Photoshop CS6 , Marmoset Toolbag 2, dDo 5.2

What you will learn

In this tutorial we explore a different way of sculpting inside of ZBrush by using UVs to create a streamlined and quick workflow for our model.We'll start by creating a base mesh in Maya and focus on creating a clean and efficient UV map. Next we'll employ a different kind of sculpting technique and workflow in order to create a cool looking low-poly jacket in just under two hours. We'll then finish it off by using dDo and Marmoset Toolbag 2 to render out and test our textures.

By the end of this training you will have added yet another tool to your sculpting arsenal.

Dixxl Tuxxs – Sculpting a Low Polygon Jacket Using UVs in ZBrush的图片2

发布日期: 2014-05-11