CG数据库 >> ZBrushworkshop – Texture & Render Realistic Skin

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ZBrushworkshop: Texture & Render Realistic Skin | 903.2MB

Learn to create realistic sub-surface skin shaders for a variety of skin types.

Software Used: ZBrush, Maya, Mental Ray, Photoshop

Discover Kris Kelly's secrets to creating believable human skin, including techniques for achieving that hyper-realistic look through texturing and rendering!

Kris is an experienced artist who has worked for some of the industry’s most high-profile companies. He has experience as a Texture Artist, a background in 3D animation, hard surface modeling, and a Bachelor of Fine Arts Degree from the Savannah College of Art and Design. He works extremely hard to sharpen his skills and expand his knowledge base.

Module 1 : Module 1

Lecture 1:Establishing the General Form

Lecture 2:Sculpting the Lips, Nose and Ears

Lecture 3:Finalizing the Sculpt

Module 2 : Module 2

Lecture 1:Texture Painting part 1

Lecture 2:Texture Painting part 2

Lecture 3:Tweaking the Texture

Lecture 4:Generating Sculptural Detail from Painted Texture part 1

Lecture 5:Generating Sculptural Detail from Painted Texture part 2

Module 3 : Module 3

Lecture 1:Exporting Maps from ZBrush

Lecture 2:Implementing Maps in Maya

Lecture 3:Creating a Skin Shader

Lecture 4:Adjusting the Reflection

Lecture 5:Making Skin Layers in the Shader

Lecture 6:Tweaking Maps

ZBrushworkshop – Texture & Render Realistic Skin的图片2

ZBrushworkshop – Texture & Render Realistic Skin的图片3

发布日期: 2014-05-14