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Utilizing Shading Networks in Maya | 800 MB

Software: 2h | Video: AVC (.mp4) 768x432 15fps | Audio: AAC 32KHz 1ch

Genre: eLearning | Maya 2015 | Project Files Included | July 5, 2014

To get things started, we’ll dive into the Hypershade and learn the difference between 2D and 3D textures. Next, we'll spend a little time learning about the process of making connections in a shading network with the Hypershade. From there, we’ll learn how we can utilize both bump maps and displacement maps to create details that don’t actually exist in our scenes.

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As you’ll soon discover, rendering reflections and refractions can be a challenge. We’ll focus on simplifying those processes and fixing some of the common errors you’ll encounter when rendering these. To wrap things up, we’ll learn how to render a volumetric effect like fog and make it look really good.

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发布日期: 2014-07-06