CG数据库 >> Character Rigging in 3ds Max

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Character Rigging in 3ds Max | 774 MB

Duration: 3h 45m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch

Genre: eLearning | Level: Intermediate Aug 12, 2014 | Language: English

3ds Max is a powerful 3D application with great rigging tools. This course covers the complete workflow for rigging characters for realistic motion and animation. Author George Maestri shows how to prep your model, draw a skeleton, and add controls: foot and leg controls, hip and spine controls, and controls that allow the animator to toggle between inverse and forward kinematics (IK/FK). Plus, learn to how to skin your character, and create hand and face rigs that allow for greater control over delicate hand movements and facial expressions.

Topics include:

Setting up layers

Drawing and positioning bones in the skeleton

Rigging foot controls

Creating hip and spine controls

Setting up IK and FK skeleton controls

Wiring the IK/FK switch

Rigging hands

Skinning characters

Setting up single- and multiple-axis face controls

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发布日期: 2014-08-13