CG数据库 >> Creating Professional Studio Game Assets for Production in 3ds Max and Unity

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Creating Professional Studio Game Assets for Production in 3ds Max and Unity | 1.1GB

2 h 3m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 32KHz 1ch

Genre: eLearning | 3ds Max 2014, Photoshop CS6, Unity 4.5, Headus UVLayout | Project Files Included | September 1, 2014

Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. We'll explore the technical theory of how to achieve consistent resolution for high end games by implementing Texel Density. We'll explore cutting edge tips and tricks for speeding up workflows and customizing our User Interface through basic scripting. Finally we'll look at real world examples of how Camouflaj Game Studio creates content for their game Republique. We'll have actual in game assets at our disposal that we can then evaluate how their content is authored and modify at our leisure. At the end of this training you will have a stronger understanding of what it takes to create top quality assets for an AAA Game Studio.

Creating Professional Studio Game Assets for Production in 3ds Max and Unity的图片2

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发布日期: 2014-09-02