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3ds Max 2011: Particle Effects

MOV | AVC 141kbps | English | 960x540 | 15fps | 5h 53mins | AAC mono 96kbps | 1.3 GB

Genre: Video Training

In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course.

Topics include:

Controlling particle timing, quantity, and rotation

Comparing particle system types, such as PArray, Super Spray, and more

Using instanced particles to customize a particle's shape

Understanding how to set up a particle flow

Wiring PFlow operators and tests to change particle behavior

Creating realistic-looking particles using maps

Adding Gravity and Wind

Using Space Warps like Vortex, Motor, and PBomb

Making particles follow a path

Spawning particles

Creating realistic smoke

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发布日期: 2014-10-16