CG数据库 >> Cubebrush – Zbrush for Hard Surface Design

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Title: Cubebrush – Zbrush for Hard Surface Design

Info:

I​n this Master Lesson, instructor Tom Paul goes through and explain the entire process of creating a hard surface robot head

design for video games or films.

​This lesson will be done in ZBrush, Keyshot and Photoshop and will cover all the steps from the initial blockout in ZBrush to

the rendering and final compositing.

Chapter 1 – INTRODUCTION

Chapter 2 – GETTING STARTED

Chapter 3 – CONCEPTING

Chapter 4 – REFINING THE FORM

Chapter 5 – REFINING THE HEAD

Chapter 6 – REFINING THE NECK 1

Chapter 7 – REFINING THE NECK 2

Chapter 8 – REFINING THE ARMS

Chapter 9 – REFINING THE CHEST

Chapter 10 – BEGINNING TO DETAIL

Chapter 11 – CREATING ASSETS FOR DETAILING

Chapter 12 – DETAILING THE HEAD

Chapter 13 – FINAL DETAILING

Chapter 14 – RENDERING IN KEYSHOT

Chapter 15 – COMPOSITING IN PHOTOSHOP

Download iiiup

http://www.iiiup.com/JV/CBZBHardSurDes.part1.rar

http://www.iiiup.com/JX/CBZBHardSurDes.part2.rar

http://www.iiiup.com/JY/CBZBHardSurDes.part3.rar

http://www.iiiup.com/JZ/CBZBHardSurDes.part4.rar

http://www.iiiup.com/K0/CBZBHardSurDes.part5.rar

http://www.iiiup.com/K1/CBZBHardSurDes.part6.rar

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发布日期: 2014-10-20