CG数据库 >> The Gnomon Workshop – Sculpting a Dragon with ZBrush With Maarten Verhoeven

The Gnomon Workshop – Sculpting a Dragon with ZBrush With Maarten Verhoeven的图片1

The Gnomon Workshop - Sculpting a Dragon with ZBrush With Maarten Verhoeven

English | MP4 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps | 1.73GB

Genre: eLearning

In this lecture, Maarten Verhoeven demonstrates how to create a highly detailed dragon in ZBrush. The entire process is thoroughly discussed from the initial block-in to final rendering. Beginning with ZSpheres, Maarten blocks out the major forms of the creature’s primary shapes including additional subtools for elements like horns, teeth, claws and wings. Then with the overall shapes in place, he retopologizes the dragon in preparation of sculpting the finer details. Various techniques are shared that accelerate the process of sculpting these details through the use of stencils and alphas. A detailed rock base is then created and the creature is put into its final pose using Transpose Master. In conclusion, Marteen sends the dragon to Keyshot for the final rendering of his finished digital sculpt. Artists of any level, interested in learning from a master ZBrush sculptor, will learn myriad techniques both in technical workflows and informed design strategies.

Chapters

ZSpheres

Blocking Shapes

Additional Subtools

Wings

Body Retopo

Sculpting the Head and Neck

Sculpting the Horns

Posing the Wings

Sculpting the Chest and Legs

Sculpting the Wings and Arms

Adding Scales with Stencils

Wings Retopo

Sculpting the Base

Posing with Transpose Master

Final Steps

Rendering with Keyshot

The Gnomon Workshop – Sculpting a Dragon with ZBrush With Maarten Verhoeven的图片2

发布日期: 2015-02-07