Physics Pile In 3ds Max
English | 1h 11m |Video: yuv420p, 1280x720, 30fps | Audio: 44100 Hz, stereo | 1.01GB
Genre: eLearning | Project Files Included
In this course, we’re going to jump into using MassFX to create a bone pile in 3DS Max. We’ll use MassFX to set up animations simulating gravity on simple objects with general parameters and still end up with a bone pile that looks natural and based on real-world physics. Objects will interact with each other under specific parameters and will then collide with the ‘ground’ and spread out into a pile that not only looks great but saves the 3D artist from having the tedious task of hand-placing each and every individual object into a pile and still make it look good. We’ll examine dynamic versus kinetic versus static bodies and the way gravity affects each and then in our final example.
发布日期: 2015-03-17