CG数据库 >> Finalizing Base Mesh Topology For Production by Chung Kan

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Gumroad - Finalizing Base Mesh Topology For Production by Chung Kan

Duration 2h 37m | MP4 | aac, 44100 Hz, stereo, s16, 37 kb/s | h264, yuv420p, 1130x720, 791 kb/s, 15fps | 3.08 GB

Genre: eLearning | Project Files Included | English

In this tutorial you will learn how to finalize and prepare your base mesh with rigging/animation friendly topology with modeling techniques that are used in a professional production environment. You will learn how to efficiently re-topologize in both Maya and 3dsMax.

A working knowledge of Zbrush, 3dsmax and/or Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.

Includes:

2 Video Files

OBJ file format of the Creature Final Base Mesh

Zbrush ZTL Tool of the Creature Bust Sculpt Mesh

Duration: 2hr 37min video MP4 format with audio commentary in English

Topics Covered:

Final Base Mesh Setup for Rigging/Animation

Maya Quad Draw for Re-topology

3dsMax Graphite Tools for Re-topology

Zbrush Decimation

Finalizing Base Mesh Topology For Production by Chung Kan的图片2

发布日期: 2015-07-11