Dixxl Tuxxs出品的Unity 2D赛车游戏教程V1第一册,总时长2小时10分,使用软件:Unity 4.2
我们将涵盖如何开始我们的2D赛车游戏原型。
首先,我们将在本系列的建立我们的项目和进口的重要文件,我们需要得到原型快。 然后,我们将学习如何创建轨道预制,以及如何利用它我们可以建立一个简单的赛道。
一旦轨道建成后,我们将创建播放器预制和跳右转入脚本。 我们将开始与脚本的玩家的移动和讨论如何获得我们想要的确切行为。 一旦我们有了基本的运动功能,我们将看到我们如何能够利用速度来创建不同的驾驶体验,挖得更深一些。 然后,我们就可以完成音量雪碧动画脚本的工作。 在这里,我们将创建一个灵活的系统偏移和扩展我们的精灵表,在一个完全动画精灵。
Dixxl Tuxxs - 2D Racing Game Series in Unity: Volume 1 | 1.19GB
Duration: 2h 10m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
In the first volume of the 2D Racing Game Series in Unity, we'll be covering how to begin prototyping our 2d racing game.
We'll begin the series by setting up our project and importing the essential files we need to get prototyping faster. Then we'll learn how to create the track prefab and how we can use it to set up a simple race track.
Once the track is built, we will create the player prefab and jump right into scripting. We'll begin with scripting the player's movement and discussing how to get the exact behavior we want. Once we have the basic movement functionality, we'll dig a little deeper by seeing how we can use velocity to create a different driving experience. Then we'll finish this volume by working on the Sprite Animation script. Here we will create a flexible system that will offset and scale our sprite sheet, resulting in a fully animated sprite.
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发布日期: 2013-08-28