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iOS Control Systems with Swift 2 or 1.2 and Sprite Kit的图片1

iOS Control Systems with Swift 2 or 1.2 and Sprite Kit

MP4 | Video: 1280x720 | 61 kbps | 44 KHz | Duration: 7 Hours | 971 MB

Genre: eLearning | Language: English

A quick start guide to programming one of the hardest elements of any game, controlling your characters.

This seven hour tutorial series has one main aim to it: give you a quick start guide to programming one of the hardest elements of any game, controlling your characters. Most programmers begin a new app by prototyping the controls. It's just a natural starting point for production, and it can be one of the biggest stumbling blocks for new developers. With a dozen example projects and 24 videos, you can start wherever you like and implement any of the control systems below…

Accelerometer controls

Simple touches, taps and swipes

Rotation, pan, pinch, and long press gestures

Path-based movements

Aim and release slingshot style controls

Directional pad controls

Virtual joystick controls in a top-down flying game

Virtual joystick controls in an isometric-viewed world

Virtual joystick controls in a traditional side scroller/ platform world

Attacking, jumping and double-jumping with virtual buttons

This series was developed with Swift 1.2 and uses Apple's very own Sprite Kit game engine. While you master the control methods above, you'll also learn the basics of game development: animating texture atlases, creating classes for players and collision objects, working with physics, creating world nodes, and countless other nuggets of know-how for making an awesome game with Xcode.

iOS Control Systems with Swift 2 or 1.2 and Sprite Kit的图片2

发布日期: 2015-10-05