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Texturing Next-Gen Characters in ZBrush + Project Files的图片1

Texturing Next-Gen Characters in ZBrush + Project Files

2xDVDRip | MOV | 788x648 | English MP3 @ 176 Kbps | 04:15:31 | 955 Mb

Genre: eLearning

Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games. Popular highlights include: Setting up base materials in ZBrush; Filling Subtools with Color; Painting Illuminated Panels; Painting with Symmetry; Isolating Portions of Subtools; Working with Polygroups; Cavity Masks to Emphasize Detail; Painting Wear into Armor; Adding Color Variation; Layering Color and Detail for Skin; Blending Textural Detail with Alphas; PolyPainting Techniques; Photoshop Integration with ZApplink; Cloning Photographic Detail; Painting Scarring and Decay; Converting PolyPaint Colors to Texture Maps; Painting with Projection Master; Using Cavity Maps as Texture Guides; Editing Textures in Photoshop; Assembling Textures in Photoshop; Painting Specular Maps in ZBrush.

Table of Contents:

Project overview and workflow discussion 06:07

Using paint-overs to work out color schemes 06:34

Setting up materials in ZBrush 05:32

Applying base colors to subtools 09:55

Blocking in colors for the flesh 12:30

Adding underlying color and texture to the flesh 14:09

Adding spot detail with alphas 13:01

Blending skin detail together 12:41

Finishing the skin 07:38

Painting the scarring on the arm and abs 12:02

Painting the leg base 08:01

Painting the raised armor panels 08:28

Using cavity masking to emphasize detail 06:22

Painting recessed areas 10:12

Painting the tubes 09:48

Painting the gun 13:22

Adding wear and tear to the armor pieces 09:46

Adding blast marks and damage to the armor 07:42

Painting illuminated panels into the armor 09:46

Using the ZProject brush to clone detail from photographs 07:14

Converting poly-paint colors to texture maps 07:34

Using Projection Master to paint detail 05:21

Using ZApplink to connect to Photoshop 11:27

Painting textures in Photoshop 09:12

Assembling and saving out textures in Photoshop 05:07

Rendering textures and normal maps in mental ray 05:28

Painting a specular map in ZBrush 13:06

Bonus Lesson: Using cavity maps as painting guides in Photoshop 05:27

Texturing Next-Gen Characters in ZBrush + Project Files的图片2

Texturing Next-Gen Characters in ZBrush + Project Files的图片3

发布日期: 2015-12-21