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Creating High-Res Game Assets in ZBrush and 3DS Max

Info:

David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max.

The 5 most important lessons:

Develop a efficient and effective 3DsMax and Zbrush workflow.

How to create stunning high-res assets for a game production pipline.

Create custom alphas in Photoshop and Zbrush for detailing.

Understand additional detailing techniques using Plug-Ins.

Properly present your work in a professional manner.

发布日期: 2016-01-13