CG数据库 >> Uartsy – Game Art Apprenticeship

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12 Modules MP4

Title:Uartsy – Game Art Apprenticeship

Info:

With individualized mentoring from Brett Briley, you will be able to sharpen your game art skills, create a standout portfolio of work, and fully prepare for a career as a professional game artist.

What this course will teach you

During this 12 week apprenticeship, Brett Briley will guide you through everything you’ll need to know in order to create assets for games, including hi-poly and low-poly modeling, UVs, and textures, as well as how to get your assets into a game engine (Marmoset 2). You’ll not only learn how to create game-ready assets, you’ll also learn how to build a stronger, more impressive portfolio and how to better market your artwork to help you land your dream job.

The 5 most important lessons:

How to model both high and low resolution assets for a game production pipeline.

Understand how to rapidly create beautiful game assets using advanced modeling and texturing techniques.

Increase your overall proficiency for creation and development for video games.

Efficiently texture and uv game assets for game production.

Properly presently your work and develop a professional portfolio.

Course Outline

Project 1 :

Basics of High Poly Modeling in 3Ds Max

Learning the basics of 3Ds Max modeling, and how to approach hi-poly modeling projects.

Project 2 :

Basics of Low-Poly Modeling and UVs

Review of low-poly model and UVs from Week 2. Tips and feedback on low-poly modeling techniques. How to texture your model. Creating texture maps (Diffuse/Normals/Specular). How to get started using Marmoset 2 realtime rendering.

Project 3 :

Texturing Basics

Review of hi-poly model created in week 1. Tips and feedback on hi-poly techniques. How to create a low-poly model. Learning topology and UVs.

Project 4 :

Finishing your First Game Model

Review of adjusted low-poly model and render. Finalizing the presentation of your first game model. Further tips and tricks for texturing and rendering in-game models.

Project 5 :

Creating Better High-Poly Models

Review of low-poly model, UVs, and textures from Week 5. Techniques for better in-game asset creation. Getting more comfortable with the technology.

Project 6 :

Increasing Your Hi-Poly Modeling Speed

Review of new hi-poly model from Week 4. Developing your eye and technical knowledge. Improving the speed of your modeling techniques.

Project 7 :

Leveling Up Your Game Model Production

Review of your hi-poly model from week 6, and pushing your your modelling skills further.

Project 8 :

Increasing Over All Efficiency

Review of low-poly model, textures and UV’s from week 7. Personalized tips for developing your low-poly workflow.

Project 9 :

Getting More Comfortable With the Software

Review of hi-poly model from Week 8. Tips for refining your hi-poly modelling techniques.

Project 10 :

Properly Presenting Your Work

Review of low-poly model, UVs, and textures. Tips for improving the realtime rendering of your low-poly model. How to hone the feel of your portfolio. Finding the best layout for your portfolio pages.

Project 11 :

Cleaning Up Your Portfolio

Review portfolio layout pages. Personalized tips and recommendations for your portfolio.

Project 12 :

Final Evaluation

Final portfolio review. Final tips and industry insight for finding work.

发布日期: 2016-02-12