Duration 25h MP4
Title: Gumroad – Hulkbuster by Romain Chauliac
Info:
In this Gumroad I’ll show you about
25Hrs of work on how I did the HulkBuster
using
Maya, Cinema4D, UVLayout, SubstancePainter, Corona Render and Nuke!
It’s for
intermediate level
, I show all the process from scratch to final render but without any audio comment and video are x2 speed-up to make them more dynamic and pleasant to watch.
1 – Modeling – 4Hrs
All the modeling is done in
Maya
, due to is powerful tools and my experienced workflow. If you want to understand this modeling workflow more in depth, I explain everything about it on
https://gumroad.com/l/Fuze01Fuze
Tutorial.
Here I show how I model the HulkBuster’s upper body parts in HightPoly.
2 – UVs – 3Hrs
I did UVs using
UV Layout
, because it’s one of the most powerful UV editing software and it’s stand-alone. So you can use it in any pipeline, with any 3D application.
3 – Texturing – 2Hrs
For texturing I choose
SubstancePainter,
even if here we are’nt with a game asset but with a highPoly, I wanted to use the power of procedural texturing to speed-up the repetitive texture process. Thanks to SubstancePainter, we will only texture the head of the HulkBuster and
it’ll automatically texture all the body’s 20k texture.
4 – Shaders and Render – 1H30
I choose
Corona Render for Cinema4D
to make the render. First to test this new render engine and because it’s totally free in the
https://corona-renderer.com/blog/corona-for-cinema4d-alpha-v4-1-releasedversion
I use. The speed of this renderer is incredible and allow me to quickly render HD animation.
I’ll show you how I build my shaders using Substance output in order to have a
strong nice metal look
and build some l
ayered shaders with Blend Material and mask.
5 – Compositing – 1Hr
Finnally a bit of compositing with
Nuke
to
add final touchs
to the render animation. How to compose my .Exr MultiPass, subtle detail like Glow, CC, Denoise Glossy, Grain…
发布日期: 2016-02-24