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Duration 6h 49m Project Files Included MP4

Title: The Foundry – The Product Pitch – MODO Training

Info:

In this tutorial ‘The Product Pitch – MODO Training for CPG’ The Foundry’s own James Darknell takes you through the entire workflow of building all the necessary elements for a new product pitch, aimed at the fast moving Consumer Packaged Goods (CPG) market segment. Elements of the pitch include a rendered product shot of a realistic candy container filled with chiclet shaped ‘Fruit Bites’. You will also build and render the fruit elements that are used for the product’s label and then reused for a final mock advertisement.

What is included with the product?

16 videos segments

27 scenes in LXO format

20 assorted images and backdrops

Experience level:

All levels. Basic knowledge of MODO UI + navigation, some experience in general modeling will be helpful but not required.

Total run time:

06:49:41 (nearly 7 hours)

Software compatibility:

MODO 901 SP3 and later

Product format:

Training videos are at 1920 x 1080 resolution and narrated in English.

Video 01: Introduction — Introduction to the CPG product pitch and concept, followed by an overview of key MODO knowledge necessary for the training.

Video 02: Modeling the Orange — Building the realistic orange, gathering reference and using Multi-Res sculpting to add in details.

Video 03: Surfacing the Orange — Using Procedural shaders to create a realistic displacement map for the orange’s rind.

Video 04: Making Lemons — Using the Orange as a base, the models is modified to be a lemon.

Video 5: Modeling the Cherry — Using techniques applied in the earlier lesson, the Cherry is modeled with a realistic stem and leaf.

Video 6: Surfacing the Cherry — Applying procedural textures to create a realistic surface and baking the textures out to image maps.

Video 7: Posing the Cherries — Applying a custom spline deformer to pose the cherry stems and then freezing the result for later use.

Video 8: Modeling the Strawberry — Baking out custom seed displacement maps and then applying them as a texture replicator.

Video 9: Surfacing the Strawberry — Using subsurface scattering for realistic berry skin and applying fur to the leafy berry top.

Video 10: All Fruits:– Composing the four fruit elements into a single scene for rendering the label image.

Video 11: Modeling the Package — Modeling the candy container using Catmull Clark Subdivision surfaces.

Video 12: Surfacing the Package — Using stacked shaders to combine the elements that create the completed package label.

Video 13: Filling the Package — Using dynamics to realistically fill the container with the colorful candy pieces.

Video 14: Candy Surfacing — Applying displacement maps to the candy for added realism and finalizing the surfacing on the container for a rendered product shot.

Video 15: Creating the Mock Ad — Combining all the various elements and composing them into the final rendered image. Particles are employed to generate the candy spray.

Video 16: Wrap-up — Project summary and wrap up.

发布日期: 2016-04-16