Game Institute - 3d Game Engine Programing, Video Game Console Design, C++ Modules 1 & 2 (Videos and Workbooks + Sample Files)
English | WMV | 640x480 | VC-1 495 Kbps 25.000 fps | WMA 64.0 Kbps 44.1 khz | 2 channels | 2.31 GB
Genre: Programming
To make great games, you need to know how game engines work under the hood. Develop industry-level 3D graphics and game engine expertise that will leave you ready to take on any project. With 3000+ pages of in-depth text and over 40 hours of detailed presentations, you'll soon be an expert at writing shaders, computing lighting, and programming high-performance engine code that uses spatial trees, potential visibility sets, and more to render high quality visuals in real-time.
3D Graphics and Game Engine Programming
28 Lessons
3 Textbooks
23 Presentations
42 Projects
8 Supplementals
Learn how to design and build your own video game console and then program games for it. Beyond the thrill of accomplishment that comes from doing it all yourself, these projects offer a fun and interesting way to pick up some useful hardware engineering experience. Understanding the fundamentals of game hardware (consoles, handhelds, video cards, etc.) will in turn make you a better programmer, armed with a deeper understanding of what goes on under the hood.
Building Video Game Consoles
Hardware Sold Separately
12 Lessons
1 Textbook
12 Presentations
36 Projects
If you want to be a game programmer, this is where you'll start. Most commercial games are built using the C++ programming language and this material will guide you through the process of making your very first video game. The skills you pick up along the way will serve as a foundation for the rest of the material in the package. In addition, you will be a competent C++ programmer capable of writing many different types of application.
C++ Programming
20 Lessons
2 Textbooks
20 Presentations
78 Projects
发布日期: 2013-10-30