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WebGL and Three.js Fundamentals

MP4 | AVC 465kbps | English | 1024x768 | 15fps | 2h 13mins | AAC stereo 111kbps | 575 MB

Genre: Video Training

This course will cover the fundamentals of the Three.js library, which is best known for its usage in creating WebGL applications. We will start the course by looking at the history and use cases of WebGL, and then move on to meshes, loading models, lighting, materials, texture mapping, scene interaction, and how to integrate a physics engine into your applications. The course will wrap up by putting everything you have learned together to create a 3d version of the classic game, Frogger.

Table of contents:

Introduction16m 34s

Three.js Building Blocks29m 23s

Meshes and Geometry23m 31s

Materials, Lighting & Textures25m 4s

Scene Interaction28m 51s

Creating Three.js Frogger10m 21s

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发布日期: 2017-01-09