WebGL and Three.js Fundamentals
MP4 | AVC 465kbps | English | 1024x768 | 15fps | 2h 13mins | AAC stereo 111kbps | 575 MB
Genre: Video Training
This course will cover the fundamentals of the Three.js library, which is best known for its usage in creating WebGL applications. We will start the course by looking at the history and use cases of WebGL, and then move on to meshes, loading models, lighting, materials, texture mapping, scene interaction, and how to integrate a physics engine into your applications. The course will wrap up by putting everything you have learned together to create a 3d version of the classic game, Frogger.
Table of contents:
Introduction16m 34s
Three.js Building Blocks29m 23s
Meshes and Geometry23m 31s
Materials, Lighting & Textures25m 4s
Scene Interaction28m 51s
Creating Three.js Frogger10m 21s
发布日期: 2017-01-09