CG数据库 >> Real Displacement Textures – Volume Three

Real Displacement Textures – Volume Three的图片1

Title: Real Displacement Textures – Volume Three

Info:

“Real-Displacement-Textures” by Christoph Schindelar

Highly detailed scanned informations are optimized, corrected and baked into several image-textures in order

to setup a material for CG-renderings. (passive and realtime)

By using the provided depthmap for displacement you can even reconstruct the geometry of the surface.

The scans have:

– more than 60.000.000 dense-points,

– polygon-objects with over 10.000.000 faces and

– raw scan-textures with up to 16k HDR

The maps are

– 100% tileable

– they can dramatically speed up your workflow because there is no scattering needed

– they should work with all engines

– they can look extreme realistic

Collection with 28 high detailed, scanned surfaces. Including: Forestfloor-Pack-1, Forestroad-Pack-1, Leaves-Pack-2, Roots-Pack-1

发布日期: 2017-01-10