CG数据库 >> Solid Angle Maya To Arnold 1.4.2 For Maya /2015/2016/2016.5/2017

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Solid Angle Maya To Arnold 1.4.2 For Maya /2015/2016/2016.5/2017 | 73.4 MB (Total)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.

Features

- Seamless integration with Maya shapes, cameras, lights and shaders.

- Image Based Lighting support, including a state of the art physical sky.

- Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.

- Support for volume rendering with Maya Fluids.

- Support for Maya Hair and nHair.

- Particles and nParticles support, including particle instancer.

- Defer the creation of geometry at render time with the Stand-in placeholder nodes.

- Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.

- Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).

- XGen integration.

- Texturable geometric lights.

- Deep EXR.

- Rendering of curves.

Home Page

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http://www.solidangle.com

发布日期: 2017-02-20