CG数据库 >> Blender 101 – Blender331: Character Texturing

Blender 101 – Blender331: Character Texturing的图片1

Duration 2h 30m Project Files Included MP4

Title: Blender 101 – Blender331: Character Texturing

Info:

In this course we look at Blender’s Texture Painting tools and use them to create texture maps for the goblin character. You’ll learn how to create the fundamental texture maps for your characters: the Color map, Normal map, Ambient Occlusion map, and Specular map. We then bring the character model and the texture maps into the Unity game engine to apply the textures.

01. Setting Up the Interface for Texturing

02. Filling the Base Colors

03. Using Paint Slots as Layers

04. Adding a Texture to the Brush

05. Painting the Character’s Armor

06. Prepping to Paint Cloth Texture

07. Texture Painting the Cloth

08. Texturing the Boots

09. Texturing the Gauntlet

10. Texturing the Skin

11. Texturing the Face

12. Exporting the Texture Maps

13. Bringing the Textures into Unity

发布日期: 2017-05-27