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Maya: Game Prop Creation

MP4 | Video: 720p | Duration: 9:33:37 | English | Subtitles: VTT | 2572.0 MB

Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. The course includes workflow and integration considerations such as planning UV space for projection, and also steps into Mudbox and Unity for further refinement.

Topics include:

Planning for modular textures and models

Blocking out the overall form of a prop

Moving and sewing UVs

Laying out UV coordinates

Texturing with bump maps

Converting bump maps to normal maps

Unwrapping and cloning objects

Breaking up a model for texturing

Painting textures from scratch

Adding detail with beveling and extruding

Baking high poly model onto a low poly model

Painting in Mudbox

Importing and assigning objects and maps in Unity

Adding lights in Unity

发布日期: 2017-09-20