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Maya: Character Rigging

MP4 | Video: 540p | Duration: 4:37:15 | English | Subtitles: VTT | 732.0 MB

Character Rigging in Maya provides a basic introduction to rigging theory, and delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shows how to combine Maya's skeleton, inverse kinematics (IK), and constraint tools to create a basic rig for a character, and how to attach the character mesh to the skeleton using Maya's skinning tools. The course also explores advanced rigging controls such as IK switches and facial animation and how to create a control panel to manipulate the character's expressions. Exercise files accompany the tutorials.

Topics include:

Understanding the basics of rigging

Creating skeletons

Modifying joint attributes

Working with inverse kinematics and constraints

Rigging characters

Using Maya's new HumanIK skeletons/rigs

Setting up an FK/IK switch

Creating custom facial rigs

Binding skin using Smooth Bind

Painting and editing skin weights

Using expressions to rig a character's mouth controls

Controlling eye direction

Finalizing a rig

发布日期: 2017-09-23