CG数据库 >> Creating Textures and Shaders in Maya

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Duration: 3h 30m | Video: h264, 1280x720 | Audio: AAC, 44100 Hz, 2 Ch | 620 MB

Genre: eLearning | Language: English | Skill Level: Intermediate

with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.

Topics include:

Understanding shading concepts

Simulating the Fresnel effect for realistic reflections

Rendering transparent and translucent surfaces

Comparing mental ray and Maya standard shaders

Introducing the mia_material

Developing shader networks

Using subsurface scattering shaders

Mapping polygon UV coordinates

Incorporating texture nodes into networks

Improving skin detail with ambient occlusion

Painting bump maps

Creating normal and displacement maps

Troubleshooting maps

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发布日期: 2017-10-05