CG数据库 >> Creating Game Environment Textures with Substance Suite

Creating Game Environment Textures with Substance Suite的图片1

Duration 3h 25m Project Files Included MP4

Creating Game Environment Textures with Substance Suite

Info:

The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This course, Creating Game Environment Textures with Substance Suite, will help you transition into these modern texturing workflows. First, you’ll build out stylized shapes both traditionally and procedurally. Then, you’ll create all the necessary maps for use in Unity. Last, you’ll reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. By the end of this environment texturing course, you’ll have a solid understanding of current industry pipelines, while still maintaining the quality and techniques of traditional texturing by using Zbrush in conjunction with Substance Suite. Software required: Substance Designer, Substance Painter.

Creating Game Environment Textures with Substance Suite的图片1

发布日期: 2018-03-18