CG数据库 >> Allegorithmic Substance Painter 2018.1.1 Mac

Allegorithmic Substance Painter 2018.1.1 Mac的图片1

Substance Painter 是一个全新的次时代纹理贴图绘制软件,让你可更符合现今游戏中的贴图制作更加容易。

Particle Painting粒子绘制

● 在你的物件上撒水、丟土甚至是火,并且即时的看着其逼真的风化效果。粒子笔刷使用真实的物理模拟,用一种拟真的方法來为你的模型加上磨损与撕裂效果。

Material Painting 材质绘制

● 一次绘出所有的材质,同时几秒內便可为你的贴图加入精巧的细节。

Allegorithmic Substance Painter Mac

Info:

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Added:

New overall style (icons, color, behavior)

New default layout

[Tablet] User experience enhancement while painting

[Main menu] Sort native items in views and toolbars first

[Main menu] Move quick mask actions in viewport section

[Main menu] Move right-click actions into viewport section

[Main menu] Rename “View” menu as “Window”

[Quick menu] New tool properties by right click in viewport

[Dock widget] New dock toolbar for quick reduce/recall

[Display settings] Camera and viewer settings window merged

[Layer stack] Contextual right click menu

[Layer stack] Drag and drop to move any effect within the same layer

[Toolbar] Reorganization of toolbar and new contextual toolbar

[Tools toolbar] Split clone tool into two separate tools

[Tools properties] Lighter background grayscale value in the preview

[Tools properties] Organization in tabs (fill and tools)

[Tool] Painting result matches the stencil

[Viewport] New cursor for fill layer

[Viewport] Smoother navigation and painting (higher frame rate)

[Viewport] Material/Channel/Map selection combobox in viewport

[Viewport] Reduce flickering while rotating (shadow on)

[Shelf] Display materials by default when opening Painter

[Shelf] Loading time improvement of Substance textures and materials (2 to 6 times faster)

[Shelf] Reorganize materials folders to fit Substance Source structure

[Shelf] Drag and drop materials directly on the mesh in the viewport

[Shelf] New 3D Noises (Perlin, Perlin Fractal, Simplex and Worley)

[Shelf] New 3D Linear Gradient mask generator using mesh position

[Shelf] Updated base Noises to support non square expansion

[Shelf] Added new template and export preset for Lens Studio (Snap application)

[Shelf] Updated Smart Materials and Smart Masks to use latest version of the Mask Editor (micro details)

[Shelf] New sample project “TilingMaterial” to create seamless tiling materials

[Shelf] New brush presets (Calligraphy, Wet, Hatching and so on)

[Sliders] New sliders and grayscale/color bars style and behavior

[Bakers] Allow use of full scene bounding box to compute the position map

[Shader] Remove height force parameter from the default shader parameters

[Engine] Substance engine updated

[Engine] No or less discontinuities across UV chunks

[Plugins] Import materials downloaded from Substance Source more quickly

[Plugins] Update all plugins to match new overall style

[Preferences] Preview background color changes automatically

[Clean] Reduced risk of project corruption

[Open] Opening project time improvement

[New project] New project – mesh update time improvement

[Save] Saving Project time improvement

[Log] License type reported in log

[TextureSet] Rename “Bake Textures” button as “Bake Mesh Maps”

Rename “Additional maps” as “Mesh maps”

Fixed:

[Viewport] Bad performances with meshes containing a lot of sub-objects

[Tools properties] Channel disabled when dragging and dropping an image into the material slot

[Tools properties] Brush preview is broken with smudge and clone tools

[Texture set] Channels order is wrong when using templates

[Shelf] Missing icon for Grayscale Conversion generator

[Shelf] Sign Circle Number alpha is broken (missing font)

Incorrect detection of integrated GPUs at launch

[Crash] Drag-and-droping an imported ressource named with a # character

[Engine] Vram detection issue on integrated GPU

[Engine] Fixed numerous crashes in Substance Engine Linker

[Engine] Square artefacts when changing resolution

[Post Effects] Interface resize is slow when post effects are on

[Bakers] Scene unit is not correctly respected for Ray Distance values

[Bakers] AO from Mesh Occluder distance is clamped to 1 no matter the input value

[Bakers] Match by name ignores some meshes with specific names

[Bakers] Color from mesh Polygroup and Submesh ID setting always return a black image

[Bakers] ID Baking fails with binary FBX meshes from Blender

[Shader] Noise in the 2D View with dota-2 and non-pbr-spec-gloss

[Linux] Only one CPU thread is used when baking

[MacOS] Crash with brush cursor moving over the viewport

Allegorithmic Substance Painter 2018.1.1 Mac的图片1

发布日期: 2018-12-08