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Duration 5h Project Files Included MP4

Title: Flippednormals – Modeling characters for games

Info:

Modeling Characters for Games

In this game art tutorial, you’ll learn everything you need to know in order to model high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There’s more than 5 hours of quality training in this series, covering everything you need to know in order to get started with modeling for games.

Character Design

One of the hardest aspects of any character is the character design phase. Gavin covers his entire thought process when it comes to the character design – from creating a backstory, to in-depth sculpting techniques.

Topology

Learn how to do efficient face topology using Topogun. Gavin goes through all the steps, showing you how to make clean and good topology – which is ready for AAA games.

Clothing and Costume

Making clothing and costumes is always incredibly tricky to get right, but after watching this series, you’ll feel a lot more comfortable starting your own costumes. Learn how to use Insert Mesh Brushes in ZBrush to speed up making zippers and buttons.

Presenting Your Work

At the end of the series, you’ll learn how to present your work in a professional manner, using Marmoset Toolbag. A good presentation can really make a huge difference, and the skills you learn will make your work shine.

Final Character Included

Get a unique look into an industry standard character – ready for an AAA game. One of the best ways to learn is to look through scene files where you can reverse engineer the choices made. You’ll have access to all the final files created by Gavin Goulden – including the final low poly character, the generic base mesh and the high poly ZBrush file.

Industry Veteran

Currently working as a Lead Character Artist at Insomniac Games, Gavin Goulden is one of the most veteran game artists out there today! He worked as a lead artist on Bioshock Infinite and has a heavy resume under his belt. Check out more of Gavin’s amazing work on his ArtStation page.

Software Used

ZBrush 4R8

TopoGun 2.0

3ds Max 2016

Marmoset Toolbag

Files Included

Final ZBrush Project File

Low Poly Final Model

Generic Base Mesh

Marmoset Project

Chapter List

00 – Intro

01 – Working From a Base Mesh

02 – Additional Base Mesh Work

03 – Sculpting the Face

04 – Sculpting the Arms

05 – Sculpting Clothing

06 – Sculpting Armor

07 – Detailing the Model

08 – Hair Sculpting

09 – Retopology of the Vest

10 – Retopology of the Face

11 – Topology Discussion

12 – Presenting your work in Marmoset

Password/解压密码

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Flippednormals – Modeling characters for games的图片1

发布日期: 2018-08-03