MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch
Genre: eLearning | Language: English + .SRT
Level: Beginner | Duration: 4h 22m | 1.12 GB
These days, nearly every industrial visualization and game studio uses Substance Painter, making it the industry standard for texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner's look at Substance Painter 2018, walking you through a basic project—texturing a simple game asset. He starts with the basics, showing you how to create a new project and import the model, as well as use the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on the brush toolset and smart materials. After you finish tackling the fundamentals, Wes shows you how to fully texturize the asset, working step-by-step through the body, tires, and cabin of the example asset, a front-load tractor. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.
Topics include:
Creating a new project
Backing texture maps
Fixing overlapping UVs and AO
Creating a metal material
Texturing the body, tires, and cabin of the vehicle
Applying dirt and rust
Exporting textures
Rendering in Iray
Password/解压密码
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发布日期: 2018-09-27