CG数据库 >> Modeling and Texturing Animals for Games

Duration 3h 7m Project Files Included MP4Modeling and Texturing Animals for GamesInfo:This course will use 3D-Coat, Photoshop, 3DS Max, Zbrush and Marmoset Toolbag on a sample project that shows you how to create the low poly, UVs, bakes, textures and final presentation for an animal to be used in-game.

Getting a high-resolution mesh ready to be used in game can be a tricky, but very important part, of the process.

In this course, Modeling and Texturing Animals for Games, you’ll go over all of the steps necessary to create a game-ready mesh from the sculpt you created previously.

You’ll start off by creating the low-resolution mesh from the sculpt.

Next, you’ll create the UVs and transfer the high-resolution detail to the game-ready mesh by baking the maps.

Finally, you’ll focus on texturing and creating the final presentation for the character in Marmoset Toolbag.

When you’re finished with this course, you’ll have a foundational knowledge of getting a high-res mesh ready for games.


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发布日期: 2018-10-12