CG数据库 >> Brian Recktenwald Designing a Modular Environment using Unreal

MP4 | Video: AVC 1920x1200 | Audio: AAC 44KHz 2ch | Duration: 3h 1m

Genre: eLearning | Language: English | Size: 2,76 GB

Brian Recktenwald studied at Savannah College of Art and Design before getting his first job in the CG industry at LucasArts, where he worked as an environment artist on titles including Indiana Jones and the Staff of Kings and the Star Wars: The Force Unleashed series before becoming environment lead on the studio's final, unreleased project, Star Wars 1313. Currently an environment artist focusing on modeling and scene assembly at Naughty Dog, where he describes himself as “proudly helping to create the most beautiful environments ever seen in games”, he has recently worked on Uncharted 4: A Thief's End and Uncharted: The Lost Legacy, and has just recorded his first training video for The Gnomon Workshop: Environment Art Lookdev Using Unreal & Photogrammetry.


Brian Recktenwald Designing a Modular Environment using Unreal的图片1
Brian Recktenwald Designing a Modular Environment using Unreal的图片2

发布日期: 2019-02-19